Please use this identifier to cite or link to this item: https://has.hcu.ac.th/jspui/handle/123456789/1439
Title: 游戏教学平台在小学词汇教学中的应用研究——以泰国新加坡国际学校THONBURI校区为例
Other Titles: การศึกษาการประยุกต์ใช้แพลตฟอร์มการสอนออนไลน์โดยใช้เกมเป็นฐานสำหรับการสอนคำศัพท์ภาษาจีนในโรงเรียนประถมศึกษา : กรณีศึกษาโรงเรียน SISB ธนบุรี
Research of the Application of Game-Based Learning Platform for the Vocabulary Teaching in Primary School : A Case Study of Singapore International School of Bangkok (Thonburi)
Authors: 刘儒
Liu, Ru
郭晶
Guo, Jing
Keywords: การเรียนรู้ผ่านระบบอิเล็กทรอนิกส์
Learning through electronic systems
การเรียนการสอนอิเล็กทรอนิกส์
Electronic teaching
ภาษาจีน -- การศึกษาและการสอน
Chinese language -- Study and teaching
ภาษาจีน -- คำศัพท์
Chinese -- Vocabulary
ภาษาจีน -- การศึกษาและการสอน (ประถมศึกษา)
Chinese language -- Study and teaching (Primary)
เกมทางการศึกษา
Educational games
参与式学习
电子学习
汉语 $x 词汇
汉语 $x 学习和教学
汉语 $x 学习和教学 (小学)
教育游戏
Issue Date: 2023
Publisher: Huachiew Chalermprakiet University
Abstract: With the rapid development of information technology and mobile Internet technology, online learning platforms based on games have been widely used in Chinese classroom, which will greatly enrich the form of Chinese classroom teaching, but also bring new opportunities to stimulate students' learning enthusiasm and efficiency. Based on the theory of game teaching, this paper will explain the application of three game-based learning platforms (Kahoot! Quizlet and Wordwall) in the vocabulary learning, practicing, testing and homework by taking 69 students of Primary 5 in Singapore International School of Thailand as the teaching objects, taking the Lesson 8 vocabulary as the teaching content and adopting the methods of literature research, classroom observation and questionnaire and so on. The author will make a horizontal analysis of these three platforms to explain their advantages and disadvantages one by one and then give the corresponding suggestions. In the end, the application of these three platforms in Chinese vocabulary teaching is analyzed in combination with the longitudinal comparison of the pronunciation, the form, the meaning and the usage of the vocabulary teaching. And the following conclusions are drawn: Firstly, the introduction of gamified learning platforms into primary Chinese vocabulary teaching is of great significance in attracting students' attention, improving class participation and improving the grades in the vocabulary. However, the usage of gamified learning platforms in class will bring some classroom management problems to teachers. So, the gamified learning platforms are not suitable for vocabulary communication teaching. Secondly, Quizlet has unique advantages in the teaching of vocabulary pronunciation, but it has obvious shortcomings in the vocabulary recognition, vocabulary writing and after-class learning. Thirdly, Kahoot! has obvious advantages in the practice of vocabulary recognition and the assessment. But it is not suitable for the teaching of vocabulary pronunciation. Fourthly, Word wall's bright and vivid game page is favored by younger students, and it has an advantage in word matching and after-school learning. But it is not benificial to the word recognition.
伴随着信息技术与移动互联网技术的快速发展,基于游戏的在线学习平台被广泛应用于汉语课堂,这将极大地丰富汉语课堂教学的形态,同时也为激发学生的学习热情与学习效率带来了新的契机。本文笔者将以泰国新加坡国际学校小学五年级第二语言班的 69名学生为教学对象,以《欢乐伙伴》五年级下册第八课《很久很久以前》的识读词和识写词为教学内容,以游戏教学为理论依据,采用文献调研、课堂观察和问卷调查等方法,对三款游戏教学平台(Kahoot!, Quizlet 和Wordwall)在本课词汇教学、课堂练习、测试以及课后作业练习中的运用情况进行阐述说明,然后对这三款平台进行横向分析,逐一阐述各自的优点和不足并给出相应建议,最后结合词汇教学的“音、形、义、用”纵向对比分析这三款平台在汉语词汇教学的应用情况并得出结论:第一,游戏化网络教学平台引入小学汉语词汇教学,在吸引学生注意力,提高课堂参与,提高词汇学习成绩等方面具有重要意义,但是游戏教学平台在线下课堂上的使用会给教师带来课堂管理方面的问题,并且不适宜用于词汇交际的教学中。第二,Quizlet在词汇发音的教学上具有独一无二的优越性,但是在辩词练习、词汇书写以及课后学习评估方面有着明显的不足。第三,Kahoot!在辨别词汇的练习和课后学习评估上有明显优势,但是不适用于词汇发音的教学应用。第四,Wordwall 明艳生动的游戏页面深受低年龄学生的喜爱,且在词义配对和课后学习评估方面的应用占优势,但在辨认词形方面的应用没有优势。
Description: Thesis (M.A.) (Teaching Chinese) -- Huachiew Chalermprakiet University, 2023.
URI: https://has.hcu.ac.th/jspui/handle/123456789/1439
Appears in Collections:College Of Chinese Studies - Theses

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