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https://has.hcu.ac.th/jspui/handle/123456789/3465
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DC Field | Value | Language |
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dc.contributor.author | Nattanun Siricharoen | - |
dc.contributor.author | ณัฐนันท์ ศิริเจริญ | - |
dc.contributor.other | Huachiew Chalermprakiet University. Faculty of Communication Arts | en |
dc.date.accessioned | 2025-01-04T14:37:50Z | - |
dc.date.available | 2025-01-04T14:37:50Z | - |
dc.date.issued | 2023 | - |
dc.identifier.citation | EAI Endorsed Transactions on Context-aware Systems and Applications 9, (2023) : 1-14 | en |
dc.identifier.other | DOI: https://doi.org/10.4108/eetcasa.v9i1.3524 | - |
dc.identifier.uri | https://has.hcu.ac.th/jspui/handle/123456789/3465 | - |
dc.description | สามารถเข้าถึงบทความฉบับเต็ม (Full Text) ได้ที่ : https://publications.eai.eu/index.php/casa/article/view/3524/2439 | en |
dc.description.abstract | This qualitative research study aims to explore the effectiveness of creative brain training apps and games in enhancing memory, cognitive abilities, and promoting good mental health among the elderly. The research is based on feedback and experiences provided by a second-year university student who has close relationships with elderly individuals. Data will be collected between June and July 2023. The informant's firsthand experiences and insights will be utilized to evaluate games and applications specifically designed to strengthen memory, thinking, analysis, brain exercises, eyesight, and other cognitive functions. By investigating the impact of these interventions, this study aims to contribute valuable information to enhance the mental well-being and cognitive capabilities of the elderly population. | en |
dc.language.iso | en_US | en |
dc.subject | Older people -- Conduct of life | en |
dc.subject | ผู้สูงอายุ – การดำเนินชีวิต | en |
dc.subject | Older people -- Health and hygiene | en |
dc.subject | ผู้สูงอายุ – สุขภาพและอนามัย | en |
dc.subject | Memory in old age | en |
dc.subject | ความจำในวัยสูงอายุ | en |
dc.subject | Cognition in old age | en |
dc.subject | การรู้คิดในวัยสูงอายุ | en |
dc.subject | Mental health | en |
dc.subject | สุขภาพจิต | en |
dc.subject | Gamification | en |
dc.subject | เกมมิฟิเคชัน | en |
dc.subject | Mobile apps | en |
dc.subject | โปรแกรมประยุกต์บนอุปกรณ์เคลื่อนที่ | en |
dc.title | Creative Brain Training Apps and Games Can Help Improve Memory, Cognitive Abilities, and Promote Good Mental Health for the Elderly | en |
dc.type | Article | en |
Appears in Collections: | Communication Arts - Artical Journals |
Files in This Item:
File | Description | Size | Format | |
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Creative-Brain-Training-Apps-and-Games.pdf | 62.75 kB | Adobe PDF | View/Open |
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