Please use this identifier to cite or link to this item: https://has.hcu.ac.th/jspui/handle/123456789/5051
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dc.contributor.authorPongsakorn Bamrungthai-
dc.contributor.authorWoranuch Pleehachinda-
dc.contributor.authorพงศกร บำรุงไทย-
dc.contributor.authorวรนุช ปลีหจินดา-
dc.contributor.otherHuachiew Chalermprakiet University. Faculty of Science and Technologyen
dc.contributor.otherHuachiew Chalermprakiet University. Faculty of Science and Technologyen
dc.date.accessioned2026-01-15T14:09:48Z-
dc.date.available2026-01-15T14:09:48Z-
dc.date.issued2015-
dc.identifier.urihttps://has.hcu.ac.th/jspui/handle/123456789/5051-
dc.descriptionInternational Conference on Science and Technology 2015, TICST2015, November 4-6, 2015 Rajamangala University of Technology Thanyaburi, Thailand “Interdisciplinary Science and Technology for the Better Quality of Life” โดย คณะวิทยาศาสตร์และเทคโนโลยี มหาวิทยาลัยเทคโนโลยีราชมงคลธัญบุรี ร่วมกับมหาวิทยาลัย National Pingtung University of Science and Technology (Taiwan), Kobe University (Japan)และ Islamic University of Indonesia (Indonesia) : 323-326.en
dc.description.abstractA game-based system to support stroke rehabilitation is developed in this paper. The goal is to make the rehabilitation process more accessible and enjoyable to the patients. The system consists of 3 modules, including the Device Module (DM), the Game Module (GM), and the Data Collection Module (DCM). The DM communicates with the Microsoft’s Kinect device to receive the skeleton data of the patients and send it to the GM for the game processing. The jigsaw puzzle is implemented as a color matching game to simplify the gaming process and can support a wide range of patients. Hand and upper limb movement is required to grasp and move the jigsaw pieces to the right place. The trajectories of hand elbow, and shoulder that are collected by the DCM can be used to assess the patient’s progress. The system has been tested with a real patient. He can plat the developed game after a learning period. The result shows that the body balance capability of the patient is implicitly required by the system to maintain motion tracking of the Kinect device.en
dc.language.isoen_USen
dc.rightsคณะวิทยาศาสตร์และเทคโนโลยี มหาวิทยาลัยเทคโนโลยีราชมงคลธัญบุรีen
dc.subjectKinecten
dc.subjectไคเนคen
dc.subjectCerebrovascular diseaseen
dc.subjectโรคหลอดเลือดสมองen
dc.subjectCerebrovascular disease -- Therapyen
dc.subjectโรคหลอดเลือดสมอง -- การรักษาen
dc.subjectCerebrovascular disease -- Patients – Rehabilitationen
dc.subjectโรคหลอดเลือดสมอง -- ผู้ป่วย -- การฟื้นฟูสมรรถภาพen
dc.subjectStroke – Rehabilitationen
dc.subjectโรคหลอดเลือดสมอง – การฟื้นฟูสมรรถภาพen
dc.subjectGamesen
dc.subjectเกมen
dc.titleDevelopment of a Game-Based System to Support Stroke Rehabilitation Using Kinect Deviceen
dc.typeProceeding Documenten
Appears in Collections:Science and Technology - Proceeding Document

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