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Gamification for Developing Media Literacy about Online Gambling among University Students in Bangkok and Perimeter

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dc.contributor.author Nattanun Siricharoen
dc.contributor.author ณัฐนันท์ ศิริเจริญ
dc.contributor.other Huachiew Chalermprakiet University. Faculty of Communication Arts en
dc.date.accessioned 2024-10-01T04:04:33Z
dc.date.available 2024-10-01T04:04:33Z
dc.date.issued 2023
dc.identifier.uri https://has.hcu.ac.th/jspui/handle/123456789/2952
dc.description สามารถเข้าถึงบทความฉบับเต็ม (Full text) ได้ที่ : https://link.springer.com/chapter/10.1007/978-981-99-5961-7_36 en
dc.description Siricharoen, N. (2023). Gamification for Developing Media Literacy About Online Gambling Among University Students in Bangkok and Perimeter. In: Anutariya, C., Liu, D., Kinshuk, Tlili, A., Yang, J., Chang, M. (eds) Smart Learning for A Sustainable Society. ICSLE 2023. Lecture Notes in Educational Technology, pp 265–268.Springer, Singapore. https://doi.org/10.1007/978-981-99-5961-7_36 en
dc.description.abstract This mixed-methods research study investigated the factors contributing to online gambling among university students in Bangkok and Perimeter. The study utilized small group discussions, in-depth interviews, and questionnaires to collect data from July 2022 to March 2023. The findings identified influential factors such as gender, age, place of study, motivation, emotional intelligence, and self-esteem that shape university students’ knowledge, attitudes, and behaviors towards online gambling. The study proposed strategies to raise media awareness among students, including innovative gamification techniques for online gambling propaganda media literacy campaigns. By promoting media literacy and critical thinking, these strategies aim to equip students with skills to recognize and resist online gambling propaganda. The study’s outcomes contribute to our understanding of online gambling among university students and provide practical recommendations for educators, policymakers, and stakeholders in addressing this issue. en
dc.language.iso en_US en
dc.rights Springer en
dc.subject Gamification en
dc.subject เกมมิฟิเคชัน en
dc.subject Online gambling en
dc.subject การพนันออนไลน์ en
dc.subject Universities and colleges -- Thailand -- Students en
dc.subject สถาบันอุดมศึกษา – ไทย -- นักศึกษา en
dc.subject Media Literacy en
dc.subject การรู้เท่าทันสื่อ en
dc.title Gamification for Developing Media Literacy about Online Gambling among University Students in Bangkok and Perimeter en
dc.type Proceeding Document en


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