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Development of a Game-Based System to Support Stroke Rehabilitation Using Kinect Device

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dc.contributor.author Pongsakorn Bamrungthai
dc.contributor.author Woranuch Pleehachinda
dc.contributor.author พงศกร บำรุงไทย
dc.contributor.author วรนุช ปลีหจินดา
dc.contributor.other Huachiew Chalermprakiet University. Faculty of Science and Technology en
dc.contributor.other Huachiew Chalermprakiet University. Faculty of Science and Technology en
dc.date.accessioned 2026-01-15T14:09:48Z
dc.date.available 2026-01-15T14:09:48Z
dc.date.issued 2015
dc.identifier.uri https://has.hcu.ac.th/jspui/handle/123456789/5051
dc.description International Conference on Science and Technology 2015, TICST2015, November 4-6, 2015 Rajamangala University of Technology Thanyaburi, Thailand “Interdisciplinary Science and Technology for the Better Quality of Life” โดย คณะวิทยาศาสตร์และเทคโนโลยี มหาวิทยาลัยเทคโนโลยีราชมงคลธัญบุรี ร่วมกับมหาวิทยาลัย National Pingtung University of Science and Technology (Taiwan), Kobe University (Japan)และ Islamic University of Indonesia (Indonesia) : 323-326. en
dc.description.abstract A game-based system to support stroke rehabilitation is developed in this paper. The goal is to make the rehabilitation process more accessible and enjoyable to the patients. The system consists of 3 modules, including the Device Module (DM), the Game Module (GM), and the Data Collection Module (DCM). The DM communicates with the Microsoft’s Kinect device to receive the skeleton data of the patients and send it to the GM for the game processing. The jigsaw puzzle is implemented as a color matching game to simplify the gaming process and can support a wide range of patients. Hand and upper limb movement is required to grasp and move the jigsaw pieces to the right place. The trajectories of hand elbow, and shoulder that are collected by the DCM can be used to assess the patient’s progress. The system has been tested with a real patient. He can plat the developed game after a learning period. The result shows that the body balance capability of the patient is implicitly required by the system to maintain motion tracking of the Kinect device. en
dc.language.iso en_US en
dc.rights คณะวิทยาศาสตร์และเทคโนโลยี มหาวิทยาลัยเทคโนโลยีราชมงคลธัญบุรี en
dc.subject Kinect en
dc.subject ไคเนค en
dc.subject Cerebrovascular disease en
dc.subject โรคหลอดเลือดสมอง en
dc.subject Cerebrovascular disease -- Therapy en
dc.subject โรคหลอดเลือดสมอง -- การรักษา en
dc.subject Cerebrovascular disease -- Patients – Rehabilitation en
dc.subject โรคหลอดเลือดสมอง -- ผู้ป่วย -- การฟื้นฟูสมรรถภาพ en
dc.subject Stroke – Rehabilitation en
dc.subject โรคหลอดเลือดสมอง – การฟื้นฟูสมรรถภาพ en
dc.subject Games en
dc.subject เกม en
dc.title Development of a Game-Based System to Support Stroke Rehabilitation Using Kinect Device en
dc.type Proceeding Document en


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